Design Fundamentals

An introduction to design with an emphasis on illustration and entertainment

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45 Video Lessons

A comprehensive introduction to design across 6 modules with 40+ individual video lessons, totaling over 20 hours of content. 

Open Your Eyes!

With a deep and nuanced understanding of the Elements of Art and the Principles of Design, you'll begin to see art, and the world, in an entirely new light.

10 Fun Assignments

Create a portfolio-ready project that showcases your skills in design through a mockup video game inventory screen.

Course Syllabus

Introduction

Learn how we will explore design.

Module Videos:
Introduction
How to use this course

Design Mindset

A series of discussions on how designers see the world, the power of opinions, project-based learning, managing your energy, project levels, and how materials impact design.

Module Videos:
What is Design?
The Designer's Eye
The Power of Opinions
Project Based Learning
Project Levels
Design and Materials

The Elements of Art

A multimedia exploration of the elements of art, the raw ingredients of all visual imagery.

Module Videos:
Line
Shape
Value
Form
Void
Texture
Color

The Principles of Design

A multimedia exploration of the principles of design, which define how the elements interact to shape a viewer's perceptions.

Module Videos:
Contrast
Emphasis
Rhythm
Variety and Repetition
Balance
Ratio, Proportion, and Scale
Movement
Unity

Inventory Screen Assignment

Create a mockup inventory screen for a game of your own invention.  Follow along with detailed demonstrations for each asset: icons, items, and characters.

Module Chapters:
1. Thematic Treatment, MVP, and Reference Boards
2. Theme and laying out your Inventory Screen
3. Graphic design of Skill Icons
4. Establishing items with silhouette, line, and value
5. Establishing items with color and texture
6. Establishing Character
7. Character Costume and Color
8. Composing Assets and Text

Inventory Screen Assignment

Create a mockup inventory screen for a game of your own invention.  Follow along with detailed demonstrations for each asset: icons, items, and characters.

Module Chapters:
1. Thematic Treatment and Boards
2. Theme and layout
3. Graphic design of Skill Icons
4. Items with silhouette and value
5. Items with color and texture
6. Establishing Character
7. Character Costume and Color
8. Composing Assets and Text

Moving Forward

Tips for developing a broad practice, talking about your work, and sharing online.

Module Videos:
Developing a broad process
Talking about your work
Sharing online
Farewell!

What you'll learn in the assignments:

  • Establishing your project
  • Creating a thematic treatment
  • Creating an asset list
  • Creating mood boards
  • Studying theme and form language
  • Laying out your inventory screen
  • Designing items with silhouette, line, and value
  • Creating color palettes
  • Texturing and distressing items
  • Character expressions
  • Character in-game actions
  • Character body type variations
  • Costume variations
  • Skill icons
  • Illustrating inventory screen elements
  • Setting text and creating mockup UI elements

 

Who is Steven Zapata, Really?

I'm just some guy. But I'm very good at drawing and anyone who doesn't hate me will tell you that. I am a professional artist with 13+ years of experience in print, illustration, advertising, theme parks, architectural design, and video games. My experience in education includes teaching production design and narrative storytelling at Art Center College of Design, mentoring students one-on-one, conducting in-person and online workshops, and guest-lecturing at art schools across the US. I also have a YouTube channel that discusses the mental and spiritual aspects of being an artist.

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Past Projects and Clients Include

Instructor Work

Black Friday Sale: 10% Off through Dec 1st!

Complete Course + Instructor Feedback

 

$440

$396

  • Lifetime access to 40+ video lessons with over 20 hours of instruction
  • Personalized feedback on 10 design assignments
  • Complete the course with a cohesive, portfolio-ready project
  • Brushes and high-res demo files
  • Access to the exclusive DF Community for instructor feedback and peer review
  • All future updates and revisions
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